Showing posts with label magic systems. Show all posts
Showing posts with label magic systems. Show all posts

Monday, June 2, 2014

How to Establish a Great Magic System, Part Seven

Okay, I'm back to talk about the next question to ask yourself when setting up your magic system.


Question 7: What are the limitations of the magic?

The limitations of a magic system are what sets it apart from everything else that has already been done. These limitations will force the characters to have to work for their goals, which makes the writing simply more interesting and the characters more sympathetic.

Limitations in magic give the enemy an advantage, which makes for more tension in your novel. And that makes it exciting!

This is where you can really shine. Force yourself to stretch your imagination and come up with something that is unique in it’s limitation. This is tied closely with cost, and the cost of using magic could lead to a limitation. So spend some time on both of these to truly work out what’s WEAK about your magic, and what’s WEAK about your character, and then have them work and strive to overcome those weaknesses. Because that’s what readers like to read about – regular people who are weak becoming heroes. It’s why Superman is so popular. Or Spiderman. Joe Bloggs who can’t get the girl can suddenly leap off tall buildings and save the world. We want to BE that hero. But not if he’s all-powerful. We want to see in ourselves that we could become that person. So the magic still has to have a limitation, a weakness, that makes it “human.”

When you establish limitations on your magic, it can:

  • Force the MC to work for their goals
  • Makes the MC more sympathetic
  • Increase tension
  • Tie to the nature of your world


So what limitations does your magic have?


I did use Google to aid me in my research. I found three places that provided me with the most insight and useful information: Brandon Sanderson's Laws of Magic (Part 1, Part 2, and Part 3), WikiHow (don't laugh, it had good stuff!), and The Four Part Land (he has six parts, but they're all linked at the top of this one). My magic series is here: Question 1, Question 2, Question 3, Question 4Question 5, and Question 6.

So I read (ahem, maybe I skimmed a little. Some of the posts are long!) up on magic systems. I thought about what *I* liked in a magic system. I thought about the fantasy novels I'd read (because I don't read high-high fantasy like Sanderson or many of the authors/titles they talk about in these posts). I thought about Harry Potter, Percy Jackson, the TV show Merlin, movies like The Prestige, and other -- in my opinion -- accessible references. (Basically I'm saying I was too lazy to take the time to read those high fantasy novels. I reflected on what I was familiar with. And that's a tip I always give when I'm teaching: Use what you know to draw conclusions and create learning for what you don't.)

Monday, May 19, 2014

How to Establish a Great Magic System, Part Six

Okay, so up today is part six in establishing your magic system. I hope you've been keeping up, but if you haven't, the links to all the past questions are at the bottom of the page.


Question 6: What is the cost of using magic?
  • Magic use should have a price
This can be a physical cost, like getting a headache or being weak. It can be something that has to be made up in nature later. Perhaps magic acts cannot be performed close together, or simultaneously. This is where you can make your fantasy and your magic system DIFFERENT. You should always be looking for a new slant to put on your magic, and the cost of using or being associated with the magic is a great place to do it.

  • The cost can establish character weaknesses
This is where you can establish weaknesses in the magic and provide something the enemy can exploit later. This will force them to grow and change BEYOND the magic (the magic can’t save them, they have to save themselves), and give you good conflict when you’re building your world and characters.

  • Simply associating with magic can have a consequence
This is not to simply be more complex. It’s to force you to create better stories. You can do so here, with the cost of the magic. You set a limitation, and you stick to it. Don’t let yourself give your MC (magic user) a new power every time they need one. Resist using magic to solve every little problem in the book – unless you’ve already explained and shown that aspect of how the magic works. Be careful about writing laws into your system simply so you can use them once in a specific situation. Be more creative than that!

So what is the price of using magic in your world?



I did use Google to aid me in my research. I found three places that provided me with the most insight and useful information: Brandon Sanderson's Laws of Magic (Part 1, Part 2, and Part 3), WikiHow (don't laugh, it had good stuff!), and The Four Part Land (he has six parts, but they're all linked at the top of this one). My magic series is here: Question 1, Question 2, Question 3, Question 4, and Question 5.

So I read (ahem, maybe I skimmed a little. Some of the posts are long!) up on magic systems. I thought about what *I* liked in a magic system. I thought about the fantasy novels I'd read (because I don't read high-high fantasy like Sanderson or many of the authors/titles they talk about in these posts). I thought about Harry Potter, Percy Jackson, the TV show Merlin, movies like The Prestige, and other -- in my opinion -- accessible references. (Basically I'm saying I was too lazy to take the time to read those high fantasy novels. I reflected on what I was familiar with. And that's a tip I always give when I'm teaching: Use what you know to draw conclusions and create learning for what you don't.)

Monday, May 12, 2014

How to Establish a Great Magic System, Part Five

Oh my heck, you guys, I am so far behind on my list of things to do! I feel like I've abandoned you a little bit here on the blog. Because I have.

But the end of April found me planning an Eagle court of honor for my son, and then finishing up all the prep to teach at a major Utah writer's conference, at which I was also the Faculty Coordinator. It was busy to say the least. And then May hit, and for teachers, this is a very busy month.

So I'm sorry! But I am back today with Part Five of how to establish a great magic system.


Today's question is: How Are Magic Acts Performed?

  • chants, spells, songs = SPOKEN
  • wands, hand movements = PHYSICALLY
  • MENTALLY
  • combination of the above


We see examples of all of these in Harry Potter. Harry and his friends first learn the words they need to cast spells. These have to be spoken clearly or you could end up in the wrong alley.

Some spells have specific wand movements – a physical skill that must be performed correctly. But later on, we see that spells can be cast without words, suggesting that as a magic user progresses, they can simply use a wand and their mental capability to cast spells and perform magic. Some of these are done all together, some separately, but they can all achieve magic.

So what do the characters in your book need to do in order to perform their magic? Does it require another person, a specific tool, a list of memorized lyrics, etc. to get the spell accomplished?


I did use Google to aid me in my research. I found three places that provided me with the most insight and useful information: Brandon Sanderson's Laws of Magic (Part 1, Part 2, and Part 3), WikiHow (don't laugh, it had good stuff!), and The Four Part Land (he has six parts, but they're all linked at the top of this one).

So I read (ahem, maybe I skimmed a little. Some of the posts are long!) up on magic systems. I thought about what *I* liked in a magic system. I thought about the fantasy novels I'd read (because I don't read high-high fantasy like Sanderson or many of the authors/titles they talk about in these posts). I thought about Harry Potter, Percy Jackson, the TV show Merlin, movies like The Prestige, and other -- in my opinion -- accessible references. (Basically I'm saying I was too lazy to take the time to read those high fantasy novels. I reflected on what I was familiar with. And that's a tip I always give when I'm teaching: Use what you know to draw conclusions and create learning for what you don't.)

Wednesday, April 23, 2014

How to Establish a Great Magic System, Part Four

Okay, onto Part Four today! We're flying through these! I hope that you've found them somewhat useful as you consider writing a fantasy or science fiction novel. (See Part One, Part Two, and/or Part Three.)


Onward and upward to Question 4: How Is Magic Viewed?

  • By society
  • By other magic users
  • By the MC
  • Not only magic, but how are magic users viewed? By the public? Each other?

This is where you establish how the magic is viewed in society. Is it generally accepted? Unaccepted? Laws against using magic, or being a magician? How does the MC view magic and magic users? If s/he is a magic user, how do they feel about their society’s limitations or opinions on magic? How is the magic viewed among magic users? Is that different from society?

How are magic users viewed? Feared? Respected? Abhorred? All this should be established as you’re building your magic system. A lot of this can go toward limiting your magic users and your main character as well. So don’t skip over this step.



I did use Google to aid me in my research. I found three places that provided me with the most insight and useful information: Brandon Sanderson's Laws of Magic (Part 1, Part 2, and Part 3), WikiHow (don't laugh, it had good stuff!), and The Four Part Land (he has six parts, but they're all linked at the top of this one).

So I read (ahem, maybe I skimmed a little. Some of the posts are long!) up on magic systems. I thought about what *I* liked in a magic system. I thought about the fantasy novels I'd read (because I don't read high-high fantasy like Sanderson or many of the authors/titles they talk about in these posts). I thought about Harry Potter, Percy Jackson, the TV show Merlin, movies like The Prestige, and other -- in my opinion -- accessible references. (Basically I'm saying I was too lazy to take the time to read those high fantasy novels. I reflected on what I was familiar with. And that's a tip I always give when I'm teaching: Use what you know to draw conclusions and create learning for what you don't.)

Monday, April 21, 2014

How To Establish a Great Magic System, Part Three

Okay, so I'm back again, now onto the third question you might consider as you build and establish a magic system. (You can see Part One and Part Two here.) I think it's important to consider all aspects of the system, but if that freaks you out before writing, never fear! I answer some of the questions before writing, some as I'm going, and some after I'm done. So if you're not an outliner, you can still use the questions you need, in the order YOU need them.

Question 3: What is the Purpose of the Magic?

  • Contributes to character motivation?
  • Main element or mysterious?
  • Plot-based?
  • Serves the story?

Maybe this should be question 1, but you need to know the purpose of your magic system. Is it the main element of your book, or something more mysterious, happening behind the scenes? How much does it affect your main character, what they do, their motivations?

The purpose of the magic should be to serve your story. If it’s just some “cool” element and has no real place in the plot, you’ll have a well, not a very good book. The purpose of the magic must be convincing and cohesive to both character development and plot, or it’s just lame. So make the magic integral to both character and plot.

I think any time you can make the elements of world, setting, character, and plot cross -- meaning one impacts the other in a meaningful and uncontrived way -- your novel will feel like it was done deliberately, and readers always want to feel like the author is in control of what's unfolding on the page.

So examining the purpose of the magic can help you develop character motivation, character flaws, character strengths, and determine character growth. The purpose of the magic can (and should!) advance the plot. The purpose of the magic can be tied up in the world/setting. Everything can be intertwined so that when things start going bad, everything starts going bad -- which allows your main character to develop into a hero.




I did use Google to aid me in my research. I found three places that provided me with the most insight and useful information: Brandon Sanderson's Laws of Magic (Part 1, Part 2, and Part 3), WikiHow (don't laugh, it had good stuff!), and The Four Part Land (he has six parts, but they're all linked at the top of this one).

So I read (ahem, maybe I skimmed a little. Some of the posts are long!) up on magic systems. I thought about what *I* liked in a magic system. I thought about the fantasy novels I'd read (because I don't read high-high fantasy like Sanderson or many of the authors/titles they talk about in these posts). I thought about Harry Potter, Percy Jackson, the TV show Merlin, movies like The Prestige, and other -- in my opinion -- accessible references. (Basically I'm saying I was too lazy to take the time to read those high fantasy novels. I reflected on what I was familiar with. And that's a tip I always give when I'm teaching: Use what you know to draw conclusions and create learning for what you don't.)

Wednesday, April 16, 2014

How To Establish a Great Magic System, Part Two

So we started exploring how to establish a great magic system earlier this week. (Click here to see it.) I said there why and how I started exploring this topic, as well as citing the Internet resources I used. I won't bore you with those again, but I am going to link the resources again at the end of the post.

But for today, let's dive right into question 2.


Question 2: Where Does the Magic Come From?

  • what powers it?
  • where does the energy come from?
  • do the characters, the setting, or the world contribute to the magic?


I think the best way to form a cohesive book is to tie elements together. They don't operate independently of one another. The magic in your novel should facilitate the character development and plot. The plot should facilitate character development and world-building. The character development should facilitate the magic system and the setting. If you can tie them all together, the individual elements won't feel tacked on or extraneous. Your book will feel well-thought out and cohesive.

So as you're planning and developing your magic system, use it to tie your world elements, your setting, your plot, and your characters all together. One way to do that is here, in Question 2: Where Does the Magic Come From?

The source of the magic, or what’s powering it, can provide conflict if you want it to. Conflict for the plot. Conflict for the main character, either externally or internally. Look for things that have good ties to the nature of your world. The elements, the characters, the setting. How can these contribute to where the magic stems from? Look for things that tie the magic to other setting elements and which make life hard for the practitioners--especially the main character (if they're a magic user).

So now we've examined who can use the magic, and what's powering the magic. Stay tuned for part three, coming next Monday!



I did use Google to aid me in my research. I found three places that provided me with the most insight and useful information: Brandon Sanderson's Laws of Magic (Part 1, Part 2, and Part 3), WikiHow (don't laugh, it had good stuff!), and The Four Part Land (he has six parts, but they're all linked at the top of this one).

So I read (ahem, maybe I skimmed a little. Some of the posts are long!) up on magic systems. I thought about what *I* liked in a magic system. I thought about the fantasy novels I'd read (because I don't read high-high fantasy like Sanderson or many of the authors/titles they talk about in these posts). I thought about Harry Potter, Percy Jackson, the TV show Merlin, movies like The Prestige, and other -- in my opinion -- accessible references. (Basically I'm saying I was too lazy to take the time to read those high fantasy novels. I reflected on what I was familiar with. And that's a tip I always give when I'm teaching: Use what you know to draw conclusions and create learning for what you don't.)

Monday, April 14, 2014

How To Establish a Great Magic System, Part One

Okay, so a while ago, I was asked to speak at a teen writer's camp at BYU. I love talking to teen writers, so I said yes. A few months pass, and finally I have to give a topic I'm going to teach about. Well, it's a science fiction and fantasy camp, so I decided to go with "How to Establish a Killer Magic System" -- something I'd been studying and learning about myself.

See, I've written a futuristic fantasy that I'm going to self-publish this summer, and I've got a contemporary fantasy I'm hoping my agent can sell in the traditional market. I love fantasy. I read a lot of fantasy. But I always think there's room for improvement in my own craft, and as I've been revising the futuristic fantasy for publication, I realized that I needed to really cement my magic system.

So for myself and for the class, I came up with 10 questions authors can ask themselves as they establish their magic systems. Oh, and this works for technology systems in science fiction novels as well.

I did use Google to aid me in my research. I found three places that provided me with the most insight and useful information: Brandon Sanderson's Laws of Magic (Part 1, Part 2, and Part 3), WikiHow (don't laugh, it had good stuff!), and The Four Part Land (he has six parts, but they're all linked at the top of this one).

So I read (ahem, maybe I skimmed a little. Some of the posts are long!) up on magic systems. I thought about what *I* liked in a magic system. I thought about the fantasy novels I'd read (because I don't read high-high fantasy like Sanderson or many of the authors/titles they talk about in these posts). I thought about Harry Potter, Percy Jackson, the TV show Merlin, movies like The Prestige, and other -- in my opinion -- accessible references. (Basically I'm saying I was too lazy to take the time to read those high fantasy novels. I reflected on what I was familiar with. And that's a tip I always give when I'm teaching: Use what you know to draw conclusions and create learning for what you don't.)

After I'd done a little light Internet reading, I formed my 10 questions. Today, we'll just explore the first.


Question 1: Who Can Use the Magic?


  • the main character?
  • special characters?
  • everyone?
  • the wealthy?
  • a specific gender?
  • only those trained?


You must decide who in your world can use the magic (or who has access to the technology in the world). Only a few people, designated to do so? Is the main character included in this group, or not? Can everyone use it? Only the wealthy? Or the poor? Only men, or women, or children? Only those who are trained? Those who are genetically capable? (Which leads us to another question we’ll get to later.)

But you have to know who can and who can’t use the magic, or who does and who doesn’t have access to the technology, in your world. This will help you establish weaknesses and limitations on the magic--also something we'll discuss in a later question.

So when creating a magic system, the first step is determining who will be able to access that power -- and why. Why them, and not everyone? Why only a select few? The why is important too.

So there's Question 1. I'll be back over the course of the next several weeks exploring all 10 questions, and I hope you'll join me!

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